![]() ![]() Game needs to be up to date for the latest mods to show. I am curious, do I need to do something to 'register' the other mods in the game, to make them seen by it? I know that it's built in where you can download them directly now (it is back offline again and standalone at this time), but lets say that you want one that isn't on Giants site? I know it can be sketchy, but ppl do it all the time, or did with 19, isn't it still possible to do with 22, regardless of it being built into the game now? Might there be a setting or something that I missed which would allow them to be shown? Thanks for any suggestions, this is a weird one. I give this background because I am having a big issue with mods, which is that only one of the 20 or so that I have moved into that mods folder actually show up when I am starting a game. During the install, somehow one of the choices didn't appear to stick, because most of it appears to be on the D: drive (~22GB) but under the normal C:\users\games\FS22\ directory, there's about 800 meg of stuff, 600 of which is the mods directory where I'd put all the mods I was planning on using. After the recent update I started having issues related to mods so I removed them all from the mods folder and yet every time I start the game I keep. I was trying with this build to keep almost everything other than the OS off of the boot drive, which is a m.2, and have directed everything I can that I installed after that to go onto the D: drive, including FS22. I understand that you can in the game now download mods directly, which is neat and all that, but I have already downloaded a number of them onto a USB drive and moved them over to the computer. So, I've started playing, I didn't do the patch to it yet, as I know they nerfed the prices of a number of things like eggs for example, so I'd like to build up some resources before I apply it. You will have to edit serverPZ.Well, it took a bit more work than I wanted to deal with, but I decided that I wanted to try this, so I managed to temporarily get the new system connected to the internet and registered. Now let's say you want to install mod Containers! AND map Fort Benning. Common Problems Make sure all the ID numbers have been entered correctly Make sure the semicolons are set correctly in the config file Make sure you are. Let's take Fort Benning map ( Available here ) as an example: The mod should download automatically into /steamapps/workshop/content/108600 folder on your server and load automatically on boot.įor maps only: Same principle but you will also need to indicate the map name to load in the Map= parameter in serverPZ.ini Wait for the mod to install (A loading bar should go through at the bottom of the Steam window. Save modifications made to serverPZ.ini and restart server. So you will need to edit your serverPZ.ini this way:Ĥ. We can find the following info at the bottom of the page: Let's take Containers! mod ( Available here ) as an example: If loading multiple mods simply separate them with a semi column ![]() Edit your server main config file ( serverPZ.ini ) from the game panel > config files and list the mod IDs to load in the parameter Mods= as well as the Workshop IDs in the parameter WorkshopItems= .Get the Workshop ID and the Mod ID (find them at the bottom of the page of the mod on steam workshop).Installing mods from the steam workshop is quite simple, you will only have to: ![]()
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